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Review: Return to Silent Hill (2026)

Return to Silent Hill (2026)

Directed by: Christophe Gans

Premise: Based on the video game Silent Hill 2. Artist James Sunderland (Jeremy Irvine) returns to Silent Hill, the hometown of his estranged girlfriend Mary Crane (Hannah Emily Anderson). He discovers the town is devastated and invested with monsters.

What Works: Filmmaker Christophe Gans is a fan of the Silent Hill video games and he directed the 2006 film. That Return to Silent Hill was directed by a fan does have an upside for viewers who are invested in the franchise. This film has the series’ distinct tone and it includes some of the signature characters and visuals of the Silent Hill series including the music by Akira Yamaoka. The decision to reboot the series makes sense since it has been so long since the first film and the 2012 sequel Silent Hill: Revelation led nowhere. Return to Silent Hill follows James whose memory is fractured. A letter brings him back to Silent Hill in search of his girlfriend. Once there, James rebuilds his memory. The film flashes backward and forward and Return to Silent Hill takes on a phantasmagorical quality.

What Doesn’t: The downside of a franchise movie being directed by a fan is that the filmmakers can become trapped by precedent and may not allow for creative possibilities or see the material from an outsider’s point of view. Return to Silent Hill feels dutiful to a fault. It often plays like a video game. The characters walk through these horror environments and encounter one scary thing after another. It’s as though the filmmakers are recreating the scares and images from the games but not in a way that makes narrative sense. The intent seems to be to emulate Dante’s Inferno, with the character descending through levels of hell, but each scene in this movie feels disconnected from the others. It’s not building up to a climax. The performances are not very good, especially Jeremy Irvine in the lead role. He encounters a town that is covered in ash and filled with monsters but he doesn’t seem all that surprised by anything. The dialogue is exposition heavy and sounds like a cutscene from a game. Nothing makes sense. These images may mean something to Silent Hill fans but for anyone else it’s impossible to orient ourselves in this world. The lack of cohesion or dramatic interest results in a movie that is violent but boring. The visual effects of Return to Silent Hill vary dramatically. There are some great looking images in the movie, especially near the opening and closing, but just as much of it looks like video game graphics from twenty years ago.

Disc extras: Featurettes and a trailer.

Bottom Line: Return to Silent Hill may be of interest to fans of the series but this an example of the perils of a fan-oriented approach to filmmaking. The moviemakers recreate the original material but do not adapt it to the different medium.

Episode: #1119 (October 4, 2026)